Shadow of the Tomb Raider was developed at Eidos Montreal over a three year period and had its final mix at Pinewood Studios in the UK over a two week period.
The game was mixed entirely in Dolby Atmos for Home Theatre and was one of the first console games to author specific height-based, 3D-sound specifically for this exciting new surround format.
Audio Director, Rob Bridgett, joined the Pinewood team to bring the mix to fruition, from planning to execution.